The smaller the grid cell size, the more memory it takes and the more memory it takes to build, but the faster the final render. The width and height of each grid cell in pixels. Surface isoparametric curves and edges are rendered with the surfaces.ĭimensions and texts are rendered with the surfaces.Īdvanced Rhino Render Settings Render acceleration grids Screen grid, cell size: _ pixels Render curvesĬurve objects are rendered with the surfaces. Miscellaneous Use lights on layers that are offĬontrols whether or not spotlights that are on hidden layers or that are hidden with the Hide command are rendered. Sets the projection style for the environment. Each subsection is one third of the image in height and one fourth in width. Subsections corresponding to each side of the cube are located in a horizontal cross pattern. Each subsection is one fourth of the image in height and one third in width. Subsections corresponding to each side of the cube are located in a vertical cross pattern. The bottom border of the texture is stretched over the under side of the sphere. Like spherical projection but the entire texture is mapped onto the upper half of the sphere. Environment looks always the same no matter where the camera is looking. Subsections corresponding to each side of the cube are located side by side dividing the texture into six equal parts. See: Wikipedia: Equirectangular projection. Horizontal line in the middle of the texture is mapped to the equator of the sphere. SphericalĪlso known as equirectangular projection. See: Wikipedia: Azimuthal equidistant projection. Elliptical subsection reaching each border of the texture is mapped onto the sphere. Light probeĪlso known as angular fish-eye projection or azimuthal equidistant projection. Maps the entire texture onto all sides of the cube. This projection is the result of taking a photo of a mirror sphere with an orthographic camera. EmapĮlliptical subsection reaching each border of the texture is mapped onto the sphere. Uses information in the image to determine the mapping.
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